ASTRAL AVENGER
2UU Summon Avenger 1/1
Flying
Any creature blocked by or blocking Astral Avenger is returned to the owner's hand

A standard process for designing new creatures is by incorporating existing spells into a beastie. To my surprise, I discovered that no creature as of yet utilized the Unsummon effect. Astral Avenger is my attempt to fill this gap. A nice little creature, IMO. Pardon my ignorance concerning the nuances of MtG timing issues, but I never did grasp whether or not Avenger would suffer damage before or after his special ability kicked in. I assumed the former, as otherwise the card would be the perfect Wall.


TERROR OF THE DEEP
UUU Summon Merfolk 3/3
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Terror of the Deep.

Nothing special here - just wanted to add a medium level beastie to the merfolk "pool" of creatures.


SAILOR'S DELIGHT
1U Instant
All ships in play gain +2/+2 until end of turn.
Red skies at morning, sailors take warning.
Red skies at night, sailor's delight.

This is,quite simply, my favorite card. Never had a card's image, concept, and theme came together as smoothly, as nicely as this one did. For several reasons, this card is special to me in a personal manner. I was enjoying the concept of a theme deck basd around ships, and wanted to build up the possibilities. Besides that, I'd known the flavor text rhyme for years, taught to me in the early years of my Boy Scouts membership.

This is a fun card, a unique card, and an all-around good card. One of the few good works to come out of my MtG bogus card period.


DRAGON TAMER
UUU Summon Sorceress 0/2
T: Gain control of target dragon. If Dragon Tamer becomes untapped or leaves play, you lose control of target dragon. You may choose not to untap Dragon Tamer during your untap phase

This card is the creation of Sean Lester, one of three cards that I've presented here of his design. Note that the card is a 500+k file, instead of the previous 50k or so files. Sean wanted it that way! This is a good card design, with an intriguing image and a unique usage. Dragon Tamer is close to worthless when playing the average opponent, but is deadly when playing against those dragon themedecks!


HURKYL'S LUMINOSITY

Yet another unfinished card, so feel free to send any thoughts or ideas on what concept should go with this image. The image is a powerful one to me - the cold, dead background in contrast to the vivid, living foreground could make a powerful statement.


ILLUSIONIST
1UU Summon Wizard 1/2
All Illusions and Phantasms in play gain +1/+1.
T: Return target Illusion or Phantasm to owner's hand.

I've always been a fan of illusionary magicks in the AD&D game. Unlike the narrow purposed spells such as Fireball and Magic Missile, a creative user of illusions could do just about anything. This fascination with illusion carried over to MtG, with its small but sturdy number of illusionary/phantasmal creatures. With all those phantasmal beasties running about, someone must've created them....


MERCHANT PRINCE
1UU Summon Merchant Prince 0/1
All ships cost up to 1 less to summon, and gain +1/+1
Build them quick and build them strong to make a profit

After the release of my Sailor's Delight card, I received many emails asking if I had some affinity for ships. Well, in "real life", the answer is no. Sailor's Delight was a great card, but it didn't really reflect my personal interests. Afterwards, tho, I was saddled with this notion of being a fan of sailing vessels, so I ran with it. To aid in the creation of ship themedecks, I created Merchant Prince to serve as the ship "Lord", of which most creature types had a patron saint. Lord of Atlantis comes to mind.

OMNISCIENCE
UUUUU Instant
Look through your and the opponent's decks. Do not shuffle these decks afterwards.

Perhaps too powerful a card? Note that the text states that the decks are not shuffled afterwards, which can tell the caster exactly what boths sides will draw for the rest of the match. Would take a good memory, or a notepad :) I didn't think the effect was too powerful, especially with the UUUUU cost, and the rampant number of deck-shuffling cards available - if the opponent uses this spell, just mix your deck up with some spell or other. Oh, and the image is pretty cool.

DELIBERATION ON POTENCY
U Interrupt
Change the text of target spell or target permanent by replacing the occurrance of one number with another, within one of the original number. For example, Prodigal Sorcerer could be made to do 0 or 2 damage per attack.

This card belongs in the blue pantheon of metacards, right there with those cards that alter the color words and land words (don't remember the names!) A powerful card, but not overly powerful when compared with the bulk of game-altering blue standards.

SYRINE SEDUCTRESS
UU Summon Merfolk 0/1
Untap attacking creature blocked by Syrine Seductress. The creature neither deals nor receives damage during combat this turn.

Another one of my early cards, the card mechanic itself is fairly uninspired, but the image was noteworthy and well-done. Unfortunately I think the image set a poor first impression among my followers, who assumed I would be cranking out porno MtG cards. Of all my bogus cards, this is the only one I recall to contain nudity. Its a mermaid, folks! Would the Disneyized seashells be more to your liking?

VOLCANIC UPHEAVAL
1UU Enchant Land
Creatures controlled by owner of target island may block creatures with Islandwalk.

I really liked this card mechanic. Having trouble with your opponent sending Islandwalking creatures thru your islands? Zap one of your islands with this enchantment and solve your problem. I saw it as part of the escalating warfare of MtG, where once-dominating effects are gradually replaced by more powerful effects or defenses. Landwalking seems like a cheap tactic to me, hence the card.

PHANTOM WARRIOR
1U Summon Phantasm 2/1
Cannot be blocked by walls.
I know that oft we tremble at an empty terror, but the false phantasm brings a real misery

My goal was to create more Phantasms and Illusions, especially given the existence of my "illusion lord". This was a good start, IMO, but ultimately I wanted a small army of phantasmal cards, but never quite got there.