A story that broke on the various atari newsgroups, Hasbro has purchased Atari. For
full information on the details of the purchase, check out the Securities and Exchange
Commission's
full report
(snippet below):
On February 23, 1998, JTS Corporation (the "Company") sold substantially
all of the assets of the Company's Atari Division, consisting primarily of Atari
home computer games and the intellectual property rights and license agreements
associated with such games (the "Atari Assets"), to HIACXI, Corp. ("HIAC"), a
wholly-owned subsidiary of Hasbro Interactive, Inc., for $5,000,000 in cash.
The purchase price was determined based upon arm's-length negotiations between
the Company and HIAC. The Atari Assets were acquired by the Company in July
1996 when the Company merged with Atari Corporation. There is no material
relationship between HIAC and the Company, any of its affiliates, any director
or officer of the Company, or any associate of any such director or officer.
What effect, if any, this will have upon the Com is anyone's guess. However, it
is reasonably safe to say that Atari licenses will now come easier to the Com :) As
noted in the report, some properties are specifically included:
"Key Marks" means each of the following marks: Atari, the Fuji logo, Asteroids,
Battlezone, Breakout, Centipede, Combat, Crystal Castles, Millipede, Missile Command,
Night Driver, Pong, Ultra Pong, Tempest, Warlords and Yar's Revenge."
There could be some interesting hardware repercussions as well. Hasbro gains the
following system hardware:
"Atari Hardware Platforms" means the following hardware platforms: Atari 2600, 5200,
7800, Lynx hand-held and Jaguar game system hardware, Atari 800, ST and Falcon 030
computer family hardware, TOS operating system, 8-bit operating system, and Portfolio
palmtop computer."
From a Com perspective, perhaps the most intriguing hardware acquisition is that of the
Lynx technology.
Hasbro has officially announced the purchase of Atari in the below press release:
12:50 AM 3/17/98( BW)(HASBRO)(HAS) Hasbro Interactive Acquires Legendary Atari Game
Property Assets
Business/Technology Editors
BEVERLY, Mass.--(BUSINESS WIRE)--March 16, 1998--Leading interactive games publisher
Hasbro Interactive, Inc., a subsidiary of Hasbro, Inc. (AMEX:HAS), announced today that a
subsidiary has acquired copyrights, trademarks, patents and other intellectual property
assets of the Atari Division of JTS Corporation, giving Hasbro Interactive rights to some
of the greatest video games and play patterns ever created for multimedia entertainment.
The Atari properties and assets include over 75 game properties including the legendary
titles Centipede, Missile Command, Pong, Breakout and Tempest . Hasbro Interactive plans
to release its first Atari title this fall with Centipede for both the PC and Sony
Playstation game console.
"We are thrilled that the classic Atari game properties will now be a part of the
Hasbro family," said Tom Dusenberry, President of Hasbro Interactive. "These
ground-breaking games helped pioneer the video game industry," added Dusenberry. "We
intend to bring these classics back to life by updating them with the latest technology
and interactive game design, while preserving their heart and spirit."
Hasbro Interactive has proven its ability to bring beloved arcade classics successfully
back to life with its blockbuster launch of Frogger in 1997 for both the PC and
Playstation game console. Frogger, based on the 1980s' mega video game originally
developed by KONAMI Co., Ltd., was a huge hit over the holidays and continues to hop its
way up the best-selling interactive game charts.
"We plan to implement the same aggressive strategy we used with Frogger, in bringing
back the Atari classics," added Dusenberry. "We will develop games that appeal to the
players who loved the titles as kids, while attracting a whole new generation by bringing
the games up to today's highest standards. Of course, like all Hasbro Interactive titles,
they will be backed by major marketing and merchandising programs."
With the acquisition of Atari's deep library of game properties, Hasbro Interactive
seeks to strengthen its position in the action game category. Hasbro Interactive intends
to develop various titles for all viable and available gaming platforms - PC CD-ROM, the
Sony Playstation and Nintendo 64 game consoles, among others.
It is likely to be Centipede to experience the first Frogger97-esque makeover, due out
this fall for a release on the PC, Playstation, and N64. Expect to see these classic
titles cross-promoted on the game.com as well.
For the latest news story, we go to (of all places) the Advertising Age mag:
TIGER ACTIVATING MUTOIDS IN '98 FOR ELECTRONIC GAMES
Ad Spending Will Jump 20% to $60 Million
By Jeff Jensen, Advertising Age Feb 98
Tiger Electronics, boosting ad spending 20% to more than $60 million in 1998, plans to
feed its electronic games business with Mutoids, the company's first character-based
property developed in-house.
The fledgling Mutoids brand will be launched on three Tiger game platforms, including
game.com, a newer Internet-accessible cartridge-based gaming and communications system.
The other two - 99X, a line of hand-held games; and Giga Fighter, an extension of the
Giga brand of virtual pets that allows Giga Pet owners to link and fight each other - are
new for '98.
Mutoid customers also can exchange pertinent data off the Internet via new accessories
sold separately.
New Levels Of Integration
"Our new products are taking us to new levels of integration this year," said Marc
Rosenburg, Tiger's VP-corporate communications, who added that the platforms are
compatible with each other.
Tiger will unveil the subterranean, creature-packed world of Mutoids at the American
International Toy Fair next week. A multimillion-dollar TV push supports the third-quarter
launch, via Posnick & Kolker, New York.
Hollywood is at the heart of Tiger's '98 plans for its Giga Pets business. It has
obtained licenses to DreamWorks SKG's "Small Soldiers," a summer event film;
Nickelodeon's hit TV show "Rugrats;" and Walt Disney Co.'s "A Bug's Life," the new
computer animated film from "Toy Story" creator Pixar, due late this year.
Additionally, Tiger is leveraging its strategic alliance with Nabisco Biscuit Co.
to create an Oreo cookie-inspired Giga Pet.
Mr. Rosenberg said the limited-time-only availabilities will be a part of its
Giga Pets strategy, regularly rotating in fresh product and innovations.
A recap for those reading-impaired, along with some commentary:
$60 Million 1998 Ad Budget: For those of you unfamiliar with the average
advertising budgets floating around, that is indeed hefty. If clumsy giant
Iomega can saturate the market with ZIP ads with their $100 million ad budget,
I imagine Tiger will be able to do much the same with their $60 mill.
Mutoids: I think that most folks saw that 1998 was destined to be an
interesting year in the expansion of virtual pets. With the phenomenal
success of the Japanese-based Pocket Monsters, an American-targeted
"virtual fighter" had to happen. Mutoids sounds very much Pocket
Monsters-inspired, which is fine with me - if Nintendo wants to sit on a
hit and not bring it to the States, someone else is going to pick up the
idea and run with it. Anyway, we'll be waiting 'til later in the year to
see this story develop, with the Fall Quarter release schedule. Perhaps
we'll finally see an interesting usage of the Web Link, with downloadable
Mutoids :)
New Licenses: "small soldiers" we already knew about, but the article does
make reference to the two additional licenses of "Rugrats" and "A Bug's Life".