Tiger Electronics' game.com FAQ v1.2 - Mar 10th 1998 v1.1 - Jan 2nd 1998 v1.0 - Dec 29th 1997 Copyright 1998, 1997 Steven L Cox All right reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions in as far as these contributions do not break any pre-existing copyright. The data herein is provided for informational purposes only. No warranty is made with regards to the accuracy of this information. The game.com FAQ is very much a work in progress. Information is being added as written or submitted, so don't fret if a given topic hasn't been covered by the FAQ yet. For any suggestions, additions, or corrections, please send an email to "slight@bev.net", the FAQ Maintainer. Table Of Contents: What is a "game.com"? How about a consumer-side review? What titles are available for the Com? What titles are in the works? Is there a game.com newsgroup? There are two internet carts? The game.com is the newest handheld gaming system on the market, released in September 1997 by Tiger Electronics. For ease of explanation, presented here is Tiger's own descriptive of the game.com: game.com ACTIVE! With the touch of a button, you'll enter - and hear! - the next generation of portable gaming. With its innovative touch screen/stylus interface, built-in speech capability, built-in organizer functions and optional internet/email capability, game.com propels cartridge-based, portable gaming years ahead. The system is cartridge-based, which means a large variety of games designed specifically for it can be purchased and played. Since games are specifically designed to take advantage of game.com's unique features, only cartridges labeled "game.com" will work with the system. In addition to playing games, game.com has several built-in functions: a phone book, calendar and calculator. Each has been developed for ease-of-use to keep life organized on the go. Also built-in are an automatic high-score save feature, which retains the highest score earned in up to 10 different games, and a special touch screen version of the classic card game Solitaire. With a special cable (available separately) and an external modem, game.com also becomes a communications device. Once connected to a telephone, it can access text-based Internet and email services. game.com: actively redefining portable video gaming! FEATURES:

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How about a consumer-side review?
For an inherently less-biased viewpoint, here is a review of the game.com system as written by
Ken Gagne:

Platform : game.com Publisher: Tiger Electronics For the past several years, the Nintendo Gameboy has not only dominated the handheld games market, it has practically been that market. New competition now arrives from Tiger in the form of the game.com system. The game.com measures approximately 7x4x1 inches, with a square screen of about 2-1/4 inches. The game screen itself is black-and-white and, being a liquid crystal display (LCD), is not backlit, meaning it does not provide its own source of illumination; like the Gameboy, it cannot be played in the dark. The hardware configuration is more akin to the Sega Game Gear, with a control pad mounted to the left of the screen, and several buttons on the right, including four main action, and the on/off button. The action screen borrows a feature from today's personal digital assistants (PDA) by being touch-sensitive. Gamers can select menu options and make choices by touching the appropriate areas of the screen. Some games, such as Wheel of Fortune, use this aspect exclusively, eschewing the control pad. A stylus (pen) is included for this purpose and is recommended, though any object will work. The game.com has several pieces of software built-in. A four-function calculator dispenses quick answers, while a calendar shows dates for January, 1901, through December, 2099. Unfortunately, it does not allow for memos, precluding its use as a schedule book. There is a operable address book, though, and the on-screen keyboard is simple to use with the system's touch-screen capability. As for the solitaire game, it is playable, but completely lacking any gameplay options. High scores from this and any other game are automatically saved directly to the game.com's memory. Game cartridges are inserted into ports located on the console's right. Up to two carts may be docked simultaneously, for easy switching. Several games are already available, and more are on the way. An impressive lineup includes translations of other system's hits, such as Madden Football, Mortal Kombat Trilogy, and Sonic Jam. A link cable (sold seperately) allows two-player simultaneous play in games such as Fighters Megamix and NBA Hangtime.Although several puzzle-type games are available, there is no hint of a Tetris game, that which helped introduce the Gameboy so successfully. The game.com has no problem with synthesized speech, using it with many games, either in introductions or as integral parts of the gameplay itself. Other music and sound effects are often minimal. The graphics are small, but adjusting the contrast will usually solve any problems. Moving graphics, such as those found in action games, are not as blurry as most Gameboy titles, but still seem a bit sluggish. Perhaps the most intriguing feature of the game.com is its capacity to be used as an Internet tool. Using a separate cartridge, the game.com can be linked to any external modem and used to call any online service. This possibly makes the game.com the cheapest method available for sending and receiving electronic mail. Although it could, in theory, be used to call any service, Tiger has only tested it to assure it works perfectly with the Delphi commercial service, which also provides text-based web browsing. The game.com sells for $69.95 and comes with Lights Out, a simple yet addictive puzzle game. Other games cost between $19.95 and $29.95. It is nigh-impossible to judge a new console on the hardware itself, as it is the software that makes the machine. Tiger stands a tough time of matching the Gameboy's success, but with its interesting innovations, the game.com is certainly full of possibilities. --------- This review is copyright (c) 1997 by Ken Gagne. All rights reserved. Not to be distributed in a modified form. Other reviews, FAQs, etc. by Ken Gagne can be found at: http://www.ziplink.net/~kgagne/vidgames/vidgames.html Original Publication: Sentinel & Enterprise, 01-Dec-97 Genie: Ken.Gagne (Ken.Gagne@genie.com) CIS: 75162,3001 (75162.3001@compuserve.com) Delphi: Ken_Gagne (Ken_Gagne@delphi.com) Internet: kgagne@ziplink.net

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What titles are available for the Com?
Due to the relative young lifespan of the Com, only a handful of titles are currently available. The very first available title was Lights Out, a bundled cart with the game.com system. Released at the same time, or within a very short period, were Williams Arcade Classics, Batman & Robin, Indy 500, Henry, Quiz Wiz, Wheel of Fortune, JP2: The Lost World, and Mortal Kombat Trilogy. Three additional cartridges began to appear on store shelves as of December - Duke Nukem 3D, the Internet Cart, and Web Link. Wheel of Fortune 2 ranks as the first title of the "1st Quarter '98" grouping to appear on store shelves.

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What titles are in the works?
The next round of released titles are scheduled to appear "1st Quarter 1998" as per the
Tiger Electronics game.com website. These titles include Jeopardy, Sonic Jam, Name That Tune, and Fighter's MegaMix. Several additional titles once appeared on their website, as well as the title catalog which came with the game.com system. These titles are Madden Football 98, NBA Hangtime, and Tiger Casino. One additional title, Turok: Dinosaur Hunter, also was once listed upon the website (but not the included catalog). The reason for the removal of these titles from the to-be-released listing is currently unknown. The game.com online guru ToysRLife has posted word of forthcoming '98 releases for the Com on agvtg-c. There are at least 20 titles scheduled for a '98 distribution, with some of these titles made up of the previously know titles such as Tiger Casino, and others as currently-secret titles. ToysRLife has offered the names of 4 of these coming titles, which are Resident Evil 2, X-Files, Godzilla, and Small Soldiers (at least three of these four are movie tie-ins). One of the 20 titles is said to feature the "wyvern" of Com legend. Leaks (accidental or intentional) let the following titles out, which have now been confirmed by Tiger's official game.com website: Hollyfield Boxing, GigaPets Deluxe, Mutoids, Castlevania, and the now-1999 versions of Madden Football and NBA Live (no 98 versions were released). Rugrats and A Bug's Life are possible titles in the works as well. There has been much conjecture as to what titles will follow these, and several probable guesses have been ventured. First of all, expect to see Tiger taking advantage of most (if not all) of their licensed properties. Such properties include Star Wars, Anastasia, Men in Black, Family Feud, and the animated Disney movies such as Little Mermaid and Hercules. Second, we should be seeing more titles designed to take specific advantage of the Com's hardware specifications, such as the advantages of a touchscreen interface. It has been all but confirmed by an online Tiger representative that a RPG title using the touchscreen in in the works, for example. Third, with Tiger now a subset of Hasbro toys, don't be surprised to see Hasbro's licensed properties appearing on the Com as well. This includes a sizable number of possibilities, such as Monopoly, Yahtzee, Trivial Pursuit, Risk, Scrabble, Battleship, Frogger, Star Wars, Sorry, Mastermind, and Boggle.

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Is there a game.com newsgroup?
Yes, there is. A control message was sent out on October 12th, 1997 to create the "alt.games.video.tiger.game-com" newsgroup. In its first two months of existence, the newsgroup ("agvtg-c" for short") inspired over 200 posts concerning the game.com system, titles, and other related subjects. The average number of posts per day has continued to grow, undoubtably due to the growing base of game.com owners as time passes. Propogation of agvtg-c has been surprisingly thorough, altho its placement in the alt.* heirarchy has made some ISPs slow to pick it up. Com enthusiasts who do not have access to the newsgroup are encouraged to phone or email their ISP and request agvtg-c be added to their newsgroup pool. Otherwise, access to the group can be obtained thru such web-based newsgroup readers as
DejaNews.

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There are two internet carts?
Essentially, yes. There are two cartridges currently available for the game.com that provide internet-related functionality, altho they differ in specific application. The first cartridge, and the one more familiar to most, goes by several names. Most Com enthusiasts call it "the Internet Cart" or "game.com Internet", altho it does appear that the actual name is simply "Internet". This name can make Internet-based discussion of the cartridge rather difficult, so many choose to elaborate on the name to some degree. The Internet Cart, along with an external modem, allows the game.com to act as a "mini-web browser" - send email, surf the 'net, etc. The interface is a textual one, so you'll need access to a text-based ISP before being able to use the Internet Cart (AOL accounts do not work, altho most local ISPs will). The second cartridge is called Web Link. With little to no pre-release word or advertising on this cartridge, it is the source of most of the confusion about the Com's internet capability. Web Link allows the user to connect the game.com to a personal computer and transfer certain files between the two. If the PC has internet connection, files from the 'net can be transfered to the Com as well. In a sense, this cart could have been dubbed "PC Link", altho most of the files being exchanged will be to and from Tiger's own website. At the moment, Web Link's only function is to upload high scores to the official game.com website, and download cheat codes for games.

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These people, either knowingly or unknowingly, helped contribute information to this FAQ: Steven L Cox (FAQ Maintainer) ToysRLife (Online Com Guru) Ken Gagne (game.com Review) Gabriel Velasco (agvtg-c Services)
SUgcH
All images, sounds, and appropriate copyrights/trademarks are the property of Tiger Electronics. The Unofficial Game.Com Homepage is not affiliated with Tiger Electronics. Opinions expressed on these pages are purely my own. Original content is copyright 1997, 1998 Steven L Cox. Please ask permission before quoting any original content from these pages.