Scorpique's True Action

Level: 4th Casting Time: 4
Range: touch Components: V,S
Duration: 1 turn/level Saving Throw: none
Area of Effect: creature touched Abjuration, Enchantment


This spell, a variant of the priestly Free Action, prevents the subject from being hindered or benefited by magical intrusions. As with Free Action, the subject can move and attack as normal, even under the influence of magic that impedes movement (such as Web or Slow spells). It even negates or prevents the effects of paralysis or Hold spells. Magical items that hinder, such as the Iron Bands of Bilarro or a Ring of Clumsiness, are also negated. Any magical effect, item, or the like that serves to hinder the subject is treated as if the subject possessed 100% magic resistance versus the given effect.

An unusual side-effect of this spell is its negation of beneficial, as well as detrimental, magical effects. Any magic that serves to improve or hasten movement is likewise cancelled. Spells such as Haste, Fly, Dimension Door, and Teleport will not function for the subject. Likewise, magical items of movement and travel (Boots of Speed, Flying Carpets) cease to function for the user.

This spell has no effects upon purely natural hindrances or aids, such as water, paralytic poisons, or horses and carriages; only magical effects are negated.