Protection From Evil 10' radius [REVISED]
"Protection From Alignment 10' radius"

Level: 3rd Casting Time: 3
Range: touch Saving Throw: none
Area of Effect: 10' r about creature Components: V,S,M
Duration: 2 rounds/level Abjuration
Subtlety: +3 Sensory: M Visual
Knockdown: none Critical: none


The globe of protection of this spell is identical in all respects to a protection from evil spell, except that it encompasses a much larger area and its duration is greater. The effect is centered on and moves with the creature touched. Any protected creature within the circle can break the warding against enchanted or summoned monsters by meleeing them. If a creature too large to fit into the area of effect is the recipient of the spell, the spell acts as a normal protection from evil spell for that creature only.

This spell is reversible along the cardinal alignment directions, becoming protection from good 10' radius, protection from law 10' radius, or protection from chaos 10' radius.

To complete this spell, the caster must trace a circle 20 feet in diameter using powdered silver. The material component for the cardinals are powdered iron, ground glass, or coal dust, respectively.



The Planescape setting has forced me to realize the more interesting aspects of the AD&D alignment system, something which I generally abhor as a crutch for weak roleplayers. With this newfound focus on alignment, I found the typical good/evil focus of the core rules to be lacking, what with the just-as-intriguing horizons of law/chaos to explore. Hence, I altered the alignment-based spells to take into consideration the "forgotten branch of AD&D morality".