Absolom's Invigoration

Level: 3rd Casting Time: 1 turn
Range: touch Saving Throw: none
Area of Effect: creature touched Components: V,S,M
Duration: 1 hour/level Necromancy
Subtlety: +6 Sensory: S visual, tactile
Knockdown: none Critical: none


By means of this spell, the caster can magically augment a subject's bodily stamina and endurance. Upon completion, the Constitution of the subject is temporarily raised to 20. For the duration of the spell, all the benefits of this exceptional score are gained. The subject gains a +2 hit point per level adjustment, +5 for warriors. System Shock and Resurrection Survival rolls are increases to 99% and 100%, respectively, along with a +1 bonus to saving throw rolls vs poison. Finally, the subject regenerates 1 hit point per hour.

Any damage substained during the spell's duration is removed from the bonus hit points first. Envigoration is not cumulative with any other magic that increases one's Constitution, nor does the spell have any effect if the subject already possesses a 20 or higher Con score. Creatures without a defined Constitution score receive a +2 hit point per Hit Die bonus.

Envigoration has an additional effect under special circumstances. If the subject remains at rest and motionless, the regenerative effects are increased. For each turn of bedrest, the subject possesses an effective Constitution of 25, regenerating 1 hit point per turn. If at any time the subject undertakes any level of activity beyond resting, the benefits of the spell diminish back to a Constitution of 20. The subject may resume resting anytime during the spell's duration to regain the increased benefits.

The material component is a sturdy iron rod, studded with diamonds with at least a 300 gp value.