The caster's hands can pass thru the
smallest of holes or narrow openings. Through concentration,
the caster can solidify his hands enough to be able to grasp or
slowly manipulate small objects. Each hand has a 5 pound grasping
limit, with heavier objects being too massive for the shadowy
appendages to effectively carry. Even while semi-solid, the caster's
hands are still not subject to physical attacks; the partially
solidified shadow merely parts for the attack.
Armed combat is not possible while
under the effects of a Shadowhands; even if a given weapon is
light enough to be carried, the swing of a weapon is too sudden
for the shadowy hands to maintain hold. Spellcasting requiring
somatic components is impossible, and the concentration necessary
to hold material components ruins spellcasting as well.
Shadowhands
lasts
for 1 turn per 2 levels, and has the unusual benefit of being
"duration-storable". The caster can turn the spell
off and on as desired, retaining the remaining duration of the
spell for later use. For example, a 1st level caster
could use this spell for 2 rounds retrieving a dropped key from behind
a small grating, then store the remaining 8 rounds for later
use. |