Wild Child


Being a creature of raw emotion and no self-control, a wild child automatically fails any save involving emotion-manipulating spells or magics. This includes such magics as Friends, Emotion, Fear, Chaos, and similar spells, but specifically does not include the more general mind-manipulating spells such as the Charm variants. Care should be taken with the more beneficial of emotion spells, as there is as much lust as loathe in a wild child's heart. In the reverse, a wild child is automatically immune to effects that promote or cause orderly, logical behavior (such as spells from the Law sphere).

Ecology: Being of artificial creation, wild children have no place in the natural order of life. When the creator psionicist ceases to maintain the Primal Release power, the wild child fades from existence.

There are a small number of verified cases of wild children existing without their creator. On rare occasions when the creator dies while maintaining the power, the wild child doesn't fade away but continues to exist autonomously (for reasons unknown). On its own, the wild child is a solitary hunter, carnivorous more out of gluttony than hunger.


Climate/Terrain:Any
Frequency:Very Rare
Organization:Solitary
Activity Cycle:Any
Diet:Carnivore
Intelligence:Semi- (2-4)
Treasure:Nil
Alignment:Neutral

# Appearing:1
Armor Class:7 (6)
Movement:15, Sw 9, Cl 3
Hit Dice:3+3 (+10 hp)
THAC0:17 (16)
# of Attacks:3
Damage/Attack:1d4/1d4/1d3 (+3)
Special Attacks:See Below
Special Defenses:See Below
Magic Resistance:Nil
Size:S (3' tall)
Morale:Fearless (19-20)
XP Value:420


Thru use of the Primal Release psionic power, psionicists can create what is know as a wild child. The psionicist's chaotic inclinations and desires given solid form, a wild child is a purely carnal beast that relies on little more than pure instinct and primal emotion.

Description: A wild child is a smallish (3' tall) humanoid creature, vaguely goblinoid in form, with jet-black skin that is almost purplish in intensity. A wild child (wild children in plural) possesses lithe, muscular features and notably long limbs, with large talons and fangs out of proportion to the creature's size.

Combat: A wild child is almost never found in a docile state, always ready to attack any perceived threat and/or source of food. Far from a tactician, its usual method of attack is to simply leap on the nearest opponent and start slashing with its talons. If both talons strike, the biting attack gains a +2 bonus and the wild child can rake the opponent with its lower talons for 1d4 points of damage each. The equivalent of always being in a berserker rage, a wild child gains a +1 to AC, +1 to hit, +3 to damage, and +10 hit points unless some outside force managed to soothe the creature's rage.